Day 5 Game 5: Need for Speed Underground
Let’s Finish this. Writing this article im thinking „No one will read this crap. Especially in your broken English. Learn English stupid, and then try again!“ … and that was kind of like my thinking for Day 5.
Continue reading „A postmortem of my 6 Games in 6 Days Jam #4“
Day 3 Game 3 Ducktales
This is where things are getting interesting. I had a lot to learn on that day with 2D collision and handling, which in unity I never did before and all those little notches that come to play if you want to make this in an engine that still believes you are trying to make a game in 3D space. Continue reading „A postmortem of my 6 Games in 6 Days Jam #3“
Day 1 Game 1: Wolfenstein 3D
as one of the first, and maybe the genre defining first-person-shooter Wolfenstein3D was a pick I made, to start up easy into the week. Continue reading „A postmortem of my 6 Games in 6 Days Jam #2“
So, I decided to make 6 Games each in a timespan of one day, for the entirety of the last week. I thought, even with the lessons on my university I have to attend, it would be nice to put some extra effort into my experience as a beginner in game development. Continue reading „A postmortem of my 6 Games in 6 Days Jam #1“